Words march at your desk, a few at a time. Throw words back to destroy them before they reach you: each one that gets through costs โค๏ธ health, and the run ends when it runs out.
A run is a ๐ book of 12 chapters, one per wave. Finish chapter 12 to win the book; the epilogue then goes on until you fall.
2 โจ๏ธ Throwing words
Type an English word of 3 letters or more and press Enter. It flies at the closest enemy; โ โ pick another.
Each word can be used only once per run, and never an enemyโs own word.
The line under your typing shows what a word will do before you throw it.
3 ๐ฅ Elements and counters
Every word has up to three of 13 elements, worked out from its meaning. An enemyโs card shows its own.
Throw a counter word: volcano โ tsunami, zombie โ holy, tree โ flamethrower. A super-effective hit does far more damage, knocks the enemy back and builds your streak; a resisted one barely scratches it.
The ๐ Chart (F1) lists what beats what.
4 ๐ค Letters are ammo
You start with 2 of each letter, and every word spends its letters: the keyboard shows what you hold.
Defeated words drop some of their letters; a super-effective finishing blow drops the whole word. Each new wave brings one of every vowel and 20 common letters.
๐ Wildcards stand in for letters youโre missing, but score nothing.
5 ๐ฅ Damage
A word scores ๐ท chips: its might/10 plus each letterโs Scrabble value (rare Q Z X J K score big). Rarer, mightier words hit harder, but cost more letters.
Your multiplier is the number of shots: ร3 fires three, closest enemies first. Chains, momentum and glyphs raise it.
Each shot hits for its chips ร the matchup: super effective, neutral or resisted.
6 ๐ Chains and word shapes
Chain words: start a word with the last letter of the one before (fire โ ember โ rain). Each link adds +15% shots (up to +60%), and every 3rd linkโs first letter is free.
๐ Jabs (up to 4 letters) build momentum for your next longer word, ๐จ heavy words (8+) crush armor and stagger, and ๐ double letters pierce shields.
7 ๐ง Statuses, reactions and traits
A strongly elemental word leaves a status (๐ง Soaked, โ๏ธ Chilled, ๐ฅ Burnโฆ). Hit it with the right element for a reaction: Soaked + โก = Shock, Chilled + ๐ฅ = Melt ร2. The full list is in the ๐ Chart.
A seal holds an elementโs help: Inferno, Tide, Rampartโฆ Throwing words of its element charges it; press its key (1โ5) to call it. The more itโs charged, the stronger it is.
Some characters bring their own seal, and merchants sell more. You start with 2 seal slots; the Seal slot upgrade adds more, up to 5.
9 ๐ Between waves
Spending letters and defeating words earns โจ XP. On a level-up, your next Enter lets you pick 1 of 3 rewards (keys 1โ3).
Kills earn ๐ช coins. A random merchant then deals cards: letters, ๐ letter level-ups, ๐ฎ glyphs (lasting bonuses like ๐ช ร4 for palindromes), seals, ๐ wildcards, repairs, ๐ผ towers, booster packs and risky deals. One card is on sale, ๐ locked cards wait for your next visit, and unspent coins earn interest. Each merchant has a quirk: the ๐ฆ Fox is cheap but sells one fakeโฆ
๐ผ Towers zap enemies for you, but wear down their loot (โ โ โ โ โโโ): finish enemies with your own words to keep their letters.
10 ๐ Chapters and bosses
Most chapters have a twist (one element, a banned letter, a swarmโฆ): the shop names the next one. Every 4th chapter ends with a boss that plays by its own rules: youโll learn them when you meet it. Beat it for a ๐ chest of 1, 3 or 5 rewards.
11 ๐๏ธ Between runs
Every run earns โ๏ธ ink for permanent ๐๏ธ upgrades. Most start hidden: discover them by playing, and some only through ๐ฎ secret wordsโฆ
Beating a boss unlocks a new character with its own way to play. The ๐ Codex keeps everything youโve found.